Viper Marine RADAR 42 1003 User Manual

Model # 42-1003  
Easy Assembly  
Instructions & Rules  
Thank you for purchasing the GLD Products electronic dart game.  
Its computerized scoring system, the e-BOARD Computer, makes  
game playing easy and enjoyable. With 25 games and 146 options  
to choose from, beginners and more advanced players will find  
challenging games to suit them.  
Features also include:  
• 8 player electronic dart game  
• Handicap options  
• Auto sleep mode  
• Ultra thin spider  
Warning to Parents:  
Please read instructions carefully.  
Not for use by children without  
adult supervision.  
 
Protective Film  
This electronic dartboard has a clear protective film over the entire display area and button  
area to prevent scratching during shipping. It is recommended that you remove this film for  
easier reading of the display. To remove, simply lift edge, peel off and discard.  
Warning  
Not for use by children without adult supervision.  
Please read instructions carefully.  
Mounting  
Wall Stud Marking for Mounting Screws  
16"  
(40.64 cm)  
12.5"  
(31.75 cm)  
68"  
(172.72 cm)  
Throwing Distance  
Center of Board  
74.25"  
(188.875 cm)  
76"  
(193.32 cm)  
60"  
(156.28 cm)  
61.75"  
(157.125 cm)  
Wall  
68"  
(173 cm)  
Floor  
Plumb Line from Face  
of Board to Floor  
Throwing  
or Toe Line  
Floor  
96"  
(244 cm)  
3
 
Game menu  
Game  
G01  
G02  
G03  
G04  
G05  
G06  
G07  
G08  
G09  
G10  
G11  
G12  
G13  
G14  
G15  
G16  
G17  
G18  
G19  
G20  
G21  
G22  
G23  
G24  
G25  
Total  
Description  
Options  
Players  
1-8  
1-8  
1-8  
1-8  
2
301, 501, 601, 701, 801, 901  
Quick Cricket  
American Cricket  
Cut Throat Cricket  
Scram Cricket  
Double Only Cricket  
Killer  
6
3
3
3
1
3
1-8  
2-8  
1-8  
4
11  
12  
9
Shanghai  
Count Up  
Shoot Out  
10  
7
1-8  
1-8  
1-8  
2
Best of Nine  
Call Three  
8
Hound and Hare  
Gold Hunting  
Round-The-Clock  
Round The Clock - The Irish Way  
Nine Dart Century  
Baseball  
5
6
1-8  
1-8  
1-8  
1-8  
1-8  
1-8  
1-8  
2-8  
1-8  
1-8  
2-8  
1-8  
12  
1
3
3
Bowling  
6
Golf  
10  
5
Big Six  
Hi-Score  
10  
1
Double Down  
Over  
3
All Fives  
5
146  
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Operation Manual  
1. Plug the DC plug into the dartboard and the A plug into a110/120V electrical outlet.  
2. Turn on the game by pressing the ON/OFF button for 2 seconds.  
3. With the power on the dartboard plays a welcoming fanfare.  
4. To select a game, press the GAME button until your choice appears in the players 1’s score.  
5. To select the number of players, press the PLAYER button. The selection will be shown in the  
PLAYER display. The maximum number of players is 8. For more than 4 players the players will  
share the player’s score display. During the game, players can page all players’ scores by  
pressing the PLAYER button.  
6. To select options/difficulties of the game for all players, press the OPTION button shown in  
player 3 display. To select a handicap for individual players, press the HANDICAP button to  
select the option of handicap. The player’s number is displayed at the 3rd player’s score  
display.  
7. To have the e-BOARD Computer automatically change to the next player after 10 seconds  
of completion of a turn, press the DOUBLE/AUTO CHANGE button to select auto player or  
manual.  
8. To adjust volume or muting, press the SOUND button. SND appears in the 4th player display.  
The low, medium, high, and off will be shown at the CRICKET display.  
9. When the e-BOARD Computer had been idle for 10 minutes it will enter into a sleep mode.  
All records of current games and scores will be stored for 30 minutes. You may return to the  
game by simply pressing any key.  
10. Press START/NEXT button to start a game. The 1st and 4th player’s options will be displayed  
at their respective score displays. Players can page and check all players’ score display.  
11. For 301 and its series games, a player may also press the DOUBLE button to select the  
start/ending method. The selection will be displayed at the DOUBLE OUT and DOUBLE IN  
displays.  
1 - “IN” lighted . . . . . . . . . . . . . . .DOUBLE IN/SINGLE OUT  
2 - “OUT” lighted . . . . . . . . . . . . . .SINGLE IN/DOUBLE OUT  
3 - Both “IN/OUT” lighted . . . . . . .DOUBLE IN/DOUBLE OUT  
12. If a dart thrown at the e-BOARD scores but does not stick in the e-BOARD, press the  
BOUNCE button. The score will be displayed on the LED display. Eliminate this score by pressing  
the ELIMINATE button. When all darts hit the scoring segment the e-BOARD Computer will  
announce “NEXT PLAYER”. Any pressure on the segments will not activate the dartboard. The  
player is required to remove all the darts from the e-Board and press the START/NEXT button for  
the next player to continue the game.  
13. The first player to finish the game will be announced the “winner” by the e-BOARD  
Computer and applause will be played. For 301 games the average points per dart for  
each player will be displayed at their score’s display.  
14. To turn off the e-BOARD press and hold ON/OFF button for 2 seconds.  
Download from Www.Somanuals.co5m. All Manuals Search And Download.  
G01 301 (with options of 301, 501, 601, 701, 801, 901)  
The starting score for each player is 301 (or 501/601/701/801/901) as selected before starting  
the game. The score will be deducted for each dart that scores. The first player who reaches  
exactly zero (0) wins. The games can have various DOUBLE/OPEN options by pressing the  
DOUBLE button and will be displayed by the DOUBLE IN/DOUBLE OUT/MASTER OUT LED’s.  
For SINGLE IN or SINGLE OUT options, the game can be started or ended by throwing at  
any segment, regardless if single, double or triple. For DOUBLE IN/DOUBLE OUT options, the  
beginning and ending throws will only be accepted respectively by hitting the double zone  
or the bull’s-eye. For MASTER OUT options, you must end with hitting double or triple zones.  
If DOUBLE OUT has been selected, the Dart Out feature is automatically activated. In this mode,  
once a player is 170 or below the e-BOARD Computer will suggest the 3 best possible finishing  
shots, or, if an out is not possible, the best remaining alternative shots are displayed on the LED  
Screen.  
G02 Quick Cricket (with options of C00, C20, C25)  
Quick Cricket is played with the numbers 15 through 20 and the bull’s-eye. Each player must  
“mark” a number three times to close it out. Doubles count as 2 times and triples as 3 times the  
segment’s score. The winner is the first player to close all the cricket numbers.  
Cricket Status  
One Time  
Two Times  
Open  
Close  
Sign  
C00  
C20  
Hit and open numbers 15-20 and bull’s-eye in any order.  
Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15  
and bull’s-eye.  
C25  
Hit and open bull’s-eye first, then in order, open numbers 15, 16, 17, 18, 19 and 20.  
Download from Www.Somanuals.co6m. All Manuals Search And Download.  
G03 American Cricket (with options of C00, C20, C25)  
In this game, only the numbers 15 through 20 and the inner/outer bulls-eye are used. Each  
player must hit a number 3 times to open that segment for scoring. A player is then awarded  
the number of points of the open segment each time he throws a dart that lands in that  
number, provided all opponents have not hit that number 3 times to close. No one may score  
any points on the closed number. Doubles count as two hits and triples as three hits. The first  
player closing all the numbers first and accumulating the highest total score is the winner. If  
a player closes all numbers first but is behind in score, they must continue scoring on the open  
numbers until they exceed their opponents score.  
C00  
C20  
C25  
Hit and open the numbers 15-20 and the bull’s-eye in any order.  
Hit and open number 20 first, then in order open 19, 18, 17, 16, 15 and bull’s-eye.  
Hit and open bull’s-eye first, then in order open 15, 16, 17, 18, 19 and 20.  
The rule is simple, a player must rack up the most points in 3, 4, 5, or 12 rounds (each round  
being 3 darts) to win. Doubles or triples count as 2 hits and 3 hits respectively.  
G04 Cut Throat Cricket (with options of C00, C20, C25)  
Same basic rules as American Cricket EXCEPT the points are added to your opponent’s total  
once scoring begins. A player can add scores to all opponents who opened the number. The  
player who first closes all segments with the lowest score wins. This variation enables players to  
rack up scores for his opponents, digging them into a deeper hole.  
C00  
C20  
C25  
Hit and open the numbers 15-20 and the bull’s-eye in any order.  
Hit and open number 20 first, then in order open 19, 18, 17, 16, 15 and bull’s-eye.  
Hit and open bull’s-eye first, then in order open 15, 16, 17, 18, 19 and 20.  
G05 Scram Cricket  
This game is a variation of Cricket. The game consists of 2 rounds. In the first round, player 1  
must close 15 through 20 and bull’s-eye while player 2 attempts to get as many scores as they  
can by scoring the open segments. Round 1 will be finished when all segments have been  
closed. For round 2, the reverse is done. The player with the most scores is the winner.  
Download from Www.Somanuals.co7m. All Manuals Search And Download.  
G06 Double Only Cricket (with options of C00, C20, C25)  
The same as American Cricket rules apply except you must hit a double before you can open  
a number. Once you have a double, then that double and all other singles, doubles and  
triples of that number count.  
For example, to start the 20’s, each player must hit double 20. After getting double 20, then  
a single 20 would close the number, a double would close and score 20 points and a triple  
would close and score 40 points. The most significant difference in Double Only Cricket is that  
you cannot close a number with one dart.  
C00  
C20  
C25  
Hit and open the numbers 15-20 and the bull’s-eye in any order.  
Hit and open number 20 first, then in order open 19, 18, 17, 16, 15 and bull’s-eye.  
Hit and open bull’s-eye first, then in order open 15, 16, 17, 18, 19 and 20.  
G07 Killer (with options of -7, -8, -9, -10, -11, -12, -13, =3, =5, =7, =9)  
To start this game, players throw a dart at the board to select their number. The Scrolling  
Screen display will show “CHOOSE A NUMBER” and the number selected will be used for  
the player throughout the game. No two players can select the same number.  
To become a “Killer,” the player must hit the double in their number. A “Killer” can then kill  
other players by hitting the segments of their numbers until all “Lives” are killed. A player can  
also commit “Suicide” by hitting his own number. The last player with “Lives” will be the winner.  
There are 11 options/difficulties for players to select. -7 to -13 represents 7 to 13 Lives which can  
be killed by hitting their segment numbers single, double or triple. For more advanced players,  
select =3, =5, =7 and =9, which require players to “Kill” their opponents by hitting doubles in those  
segment numbers. The number of “Lives” remaining will be displayed at the player’s score display.  
G08 Shanghai (with options of L01, L05, L10, L15, H01, H05,  
H10, H15 P01, P05, P10, P15)  
Each player must hit numbers 1 through 20 and the bull’s-eye. Throw 3 darts for each number and  
the player who gets the most points wins. There are 3 levels of difficulty. Players can score on any  
segments (single x 1, double x 2, triple x 3) for L level. Only double and triple will count for H level.  
Players can also select super Shanghai (P level) as a complimentary option. The rules are the  
same as above except various doubles and triples must be hit as specified by the computer.  
The computer will announce the chosen double or triple and display that number at the LED  
Text Display.  
For • L01, H01 and P01 the game starts from segment 1.  
• L05, H05 and P05 the game starts from segment 5.  
• L10, H10 and P10 the game starts from segment 10.  
• L15, H15 and P15 the game starts from segment 15.  
Option  
L01 H01 P01 L05 H05 P05 L10 H10 P10 L15 H15 P15  
10 10 10 15 15 15  
Segment  
1
1
1
5
5
5
8
 
G09 Count Up (with options of 100, 200, 300, 400, 500,  
600, 700, 800, 900)  
Score will be accumulated for each dart. The first player to reach or go over the set points will  
be the winner.  
Option  
100  
100  
200  
200  
300 400  
300 400  
500  
500  
600  
600  
700  
700  
800  
800  
900  
900  
Set Points  
G10 Shoot Out (with options of -11, -12, -13, -14, -15, -16,  
-17, -18, -19, -20)  
The e-BOARD Computer will randomly display a score for the player to hit. One correct hit  
scores one mark. The first player who hits 11, 12, 13...20 marks, depending on the level of  
difficulty, is the winner. If a player does not hit the e-BOARD within 10 seconds, the dart is  
regarded as a miss and the e-BOARD Computer will automatically change to another  
random number for the player to hit.  
Option  
Marks  
-11 -12  
11 12  
-13  
13  
-14  
14  
-15  
15  
-16  
16  
-17  
17  
-18  
18  
-19  
19  
-20  
20  
G11 Best of Nine (with options of 009, 012, 015, 018, 021,  
024, 027)  
A good warm up, either alone or against an opponent, is to keep track of the best 9 darts  
of a number chosen by the e-BOARD Computer. A player receives 1 score when hitting the  
number, 2 scores when hitting a double and 3 scores when hitting a triple.  
Option  
009  
9
012  
12  
015  
15  
018  
18  
021  
21  
024  
24  
027  
27  
No. of Darts  
G12 Call Three (with options of 3, 4, 5, 6, 7, 8, 9, 10)  
The e-BOARD Computer chooses 3 numbers randomly in each turn as selected. The player  
attempts to hit them in the order called. The player receives 1 score when hitting the correct  
number in the correct order, 2 scores for double and 3 for triple.  
Option  
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10  
10  
No. of Rounds  
9
 
G13 Hound and Hare (with options of 005, 009, 011, 012, 014)  
The Hare tries to escape from the Hound while the Hound tries to catch the Hare. Players 1  
and 2 act as the Hound and Hare respectively. The Hare starts at 20. The Hare tries to get a  
double and move clockwise to the next number. Similarly, the Hound starts at the number 5  
and must hit a double each move. When the Hound catches up to the Hare and hits the  
same double as the Hare is trying for, the Hare is caught. If the Hare reaches the double 5  
before the Hound catches him, the Hare is free. S09, S11, S12, and S14 represent which  
number the Hound starts at.  
Option  
005  
S5  
009  
S9  
011  
S11  
012  
S12  
014  
S14  
Segment Hound Starts at  
G14 Gold Hunting (with options of 006, 009, 012, 015, 018, 021)  
The object of this game is to find “gold.” Gold is earned when your score is exactly 50, or a  
multiple of 50, such as 100, 150, 200 etc., at any point during a round. Since Gold can make  
a person greedy, not only do you collect Gold for every multiple of 50, you also steal 1 Gold  
from every player who has Gold. This is a real back and forth game, but the player who  
reaches the selected total of Gold required first is the winner.  
Option  
006  
6
009  
9
012  
12  
015  
15  
018  
18  
021  
21  
Total Gold  
G15 Round-the-Clock (with options of 105, 110, 115, 120,  
205, 210, 215, 220, 305, 310, 315, 320)  
Players must hit in strict order of 1, 2, 3...until 5, 10, 15, or 20, straight, double or triple depending  
on the level of difficulty selected. The first player to reach the last score will be the winner.  
Should the wrong number be hit in the round, that players turn is over. Players start their next  
turn with the next number in the sequence. The e-BOARD Computer will display the number  
that the player must hit.  
SINGLE  
Option  
105  
5
110  
10  
115  
15  
120  
20  
Last Number  
DOUBLE  
Option  
205  
5
210  
10  
215  
15  
220  
20  
Last Number  
TRIPLE  
Option  
305  
5
310  
10  
315  
15  
320  
20  
Last Number  
10  
 
G16 Round-the-Clock the Irish Way  
The same basic rules apply from Round-the-Clock except that doubles and triples advance  
you to the amount of double or triple, plus 1. For example hitting D1 makes your next  
number the 3, hitting D10 makes your next number the bull’s-eye. But beware; if you hit  
a single, you have to take it and once you pass 10, you have to go one single at a time.  
A match between Nick and Marilyn is as follows:  
Nick  
1st Hit  
Next #  
2nd Hit  
Next #  
3rd Hit  
Next #  
1st Turn  
S1  
2
S2  
7
S7  
8
2nd Turn  
3rd Turn  
4th Turn  
5th Turn  
D8  
S18  
S8  
17  
S17  
18  
S5  
18  
19  
S19  
20  
S20  
S1  
BULL  
BULL  
BULL  
WIN!  
BULL  
2nd BULL  
Double  
BULL  
Marilyn  
1st Hit  
Next #  
2nd Hit  
Next #  
3rd Hit  
Next #  
1st Turn  
S1  
2
S2  
3
S3  
4
2nd Turn  
3rd Turn  
4th Turn  
D4  
9
S9  
10  
D10  
D4  
BULL  
BULL  
BULL  
BULL  
BULL  
2nd BULL S17  
2nd BULL S17  
BULL  
BULL  
D18  
One additional requirement is that the players must get 2 bull’s-eyes in the same turn of 3 darts  
to win the game. The bull’s-eyes do not accumulate during the game.  
G17 Nine-Dart Century (with options of 100, 150, 200)  
In this game, each player has 9 darts (3 turns) to either score 100 points, or come as close as  
possible to 100. Each bed is scored in the regular manner. Any player going over 100 is busted  
and out of the game. Darts that land outside the scoring area bring that player’s total down  
to zero and they must start over again. This eliminates deliberate misses. Darts that bounce out  
are not penalized and do not count any points.  
100, 150 and 200: You can set the target score to be 100, 150 or 200.  
Option  
100  
100  
150  
150  
200  
200  
Target Point  
11  
 
G18 Baseball (with options of B07, B08, B09)  
A baseball field is laid out as shown in diagram B. A player throws 3 darts in each inning and  
the runs/bases are set as follows:  
Diagram B  
Segments Results  
Triple  
Double  
Single  
Single  
One base  
Two bases  
Three bases  
Home run  
Double  
Triple  
Bulls-eye  
Bull’s-eye  
A home run can only be scored on the 3rd dart of each turn. The player with the most runs at  
the end of the game is the winner. The LED displays will indicate a player’s base and the run  
total by innings. Players can select 7, 8 or 9 innings in this game and compete at different levels.  
G19 Bowling (with options of 10r, 11r, 12r, 13r, 14r, 15r)  
Accuracy is a must in this very challenging game. The Scrolling Screen displays “SELECT ALLEY”  
and each player selects his alley by throwing a dart at a segment and then use the 2nd and  
3rd darts to score points (pins). Pins are scored as follows:  
Segments Score  
Double  
Double  
Outer Single 3 Pins  
Triple 10 Pins  
Inner Single 7 Pins  
9 Pins  
Outer Single  
Triple Single  
Inner Single  
Option  
10r 11r 12r 13r 14r 15r  
No. of Rounds 10 11 12 13 14 15  
A player can not hit the same single twice in the same frame. The second hit will be counted  
as zero (0). Therefore it would be more advisable for the player to hit the inner and outer  
singles to score 10 pins. The cricket displays will indicate the number of rounds. Hitting a triple  
segment will result in a score of 20 pins while hitting a double twice will only result in 10 pins.  
Otherwise you will get only 9 pins if you hit the double with your second dart and another  
segment with your third dart.  
The perfect game is 200/220/240/260/280/300 respectively for the options chosen. Players can  
select different options for playing this game (i.e. 10 rounds - 15 rounds).  
12  
 
G20 Golf (with options of 09F, 10F, 11F, 12F, 13F, 14F, 15F,  
16F, 17F, 18F)  
The segments 1-18 are used to represent the holes of a golf course. A player must make 3 hits  
in 1 segment before they can move to the next hole. A double or triple will count as 2 or 3 hits.  
This allows the player to finish the hole with fewer darts and a lower score. The e-BOARD  
Computer will count the strokes. The one who finishes the game first with the lowest score is the  
winner. The e-BOARD Computer will keep track, announce and display on the LED Screen the  
holes to be hit. Players can play 9 or 18 holes depending on the level of difficulty.  
G21 Big Six (with options of 003, 004, 005, 006, 007)  
This game allows players to challenge their opponents to hit the targets of their choice.  
However, players must earn the chance of picking the next target for their opponent by  
making a hit on the current target first.  
The game begins with the single 6 segment. Player 1 must hit a 6 to “save” his Life. If the  
current target is hit with 2 darts, the Scrolling Screen displays “SELECT NO.” Then the next dart  
will determine the target for the next player. However, he would lose a chance to determine  
the target for the next player as he hits his target by the 3rd dart. Therefore, the player 2 will  
hit the same target for his turn. If player 1 fails to hit the target within 3 darts, they will lose a  
Life. Player 2 will shoot for the single that player 1 missed. Singles, doubles and triple are all  
separate targets for this game.  
The object of this game is to force your opponent into losing Lives by selecting tough targets for  
them to hit such as the bull’s-eye or triple 20. The last remaining player with a Life is the winner.  
Option Code  
No. of Lives  
003  
3
004  
4
005  
5
006  
6
007  
7
G22 Hi Score (with options of H03, H04, H05, H06,  
H07, H08, H09, H10, H11, H12)  
The rules are simple. A player must rack up the most points in 3, 4, 5...or 12 rounds (each  
round is 3 darts) to win. Doubles and triples count as 2 times and 3 times that segment’s score  
respectively. The player with the highest score wins.  
Option  
H03 H04 H05 H06 H07 H08 H09 H10 H11 H12  
No. of Rounds  
3
4
5
6
7
8
9
10  
11  
12  
13  
 
G23 Double Down  
This game starts with a base score of 60 points. The player must score by hitting the activated  
segments as selected by the e-BOARD Computer for the current round. For instance, in the first  
round the player must hit the 15 segment. If no 15’s are hit, the player’s score will be cut in  
half. The next round is 16 and so on. For the D and T, the player must hit any double or triple. If  
the doubles and triples are not hit, the same rule applies. Play goes in this order: 15, 16,  
Double, 17, 18, Triple, 19, 20 and bull’s-eye. The player with the highest score is the winner.  
Round  
1
2
3
4
5
6
7
8
9
Target No.  
15 16 Double 17  
18 Triple 19  
20  
Bull’s-eye  
G24 Over (with options of 0-7, 0-8, 0-9)  
Players can select 7, 8, or 9 “Lives”. Players take turns throwing 3 darts at the board. The high-  
est score is the “Leader’s Score.” A player’s score will become the “Leader’s Score” when their  
score in the new turn is higher than the previous “Leader’s Score.” If not they will lose a “Life.”  
Should a leader choose not to challenge and remain leader, they can press the START/NEXT  
button and skip their turn. The LED displays 7, 8, or 9 segments indicating the player has 7, 8  
or 9 “Lives”. After the throws, if they do not have a new “Leader’s Score,” one segment will be  
turned off indicating a “Life” lost. If the player’s score is higher than the “Leader’s Score,” the  
e-BOARD Computer will announce “LEADER” and keep their score.  
A leader can challenge their own “Leader’s Score” but, they will lose a “Life” if they fail. A  
player plays to zero “Lives” and they will be out. The e-BOARD Compute will display OUT at  
their score display. The last player alive is the winner.  
Option  
0-7  
7
0-8  
8
0-9  
9
No. of Lives  
G25 All Fives (with options of 551, 561, 571, 581, 591)  
2-4 players may play this game. During each round, each player’s total score must be divisible  
by 5. Every divisible 5 counts as one point. For instance, 2, 8, 5 totals 15. A player will get 3  
points as 15 divided by 5 equals 3. There will be no points if the round of 3 darts’ total score  
is not divisible by 5. The first player to score 51, 61, 71, 81 or 91 will be the winner.  
Option  
551  
51  
561  
61  
571  
71  
581  
81  
591  
91  
Total Point  
14  
 
15  
 
WARRANTY INFORMATION  
90 Day Warranty on Eclipse Dart Board  
Manufacturer warrants to the original retail purchaser,  
this product to be free from defects in material and  
workmanship for a period of ninety (90) days from the  
date of purchase.  
Should this product become defective due to material or  
workmanship within the warranty period, contact our  
Customer Service Department. This warranty is not  
transferable and does not cover normal wear and tear,  
or damage caused by improper handling, installation or  
use of this product. This warranty is also void if product is  
in any way abused, damaged, or modified from its  
original state, or if used for other than indoor residential  
use. This warranty gives you specific legal rights, and you  
may have other rights which vary from state to state.  
DO NOT RETURN TO STORE  
For all returns and warranty coverage, please call:  
GLD Products  
1-800-225-7593  
Please provide model number, serial number and/or part  
number when you call. Numbers can be found on outside  
of packaging.  
GLD Products  
S84 W19093 Enterprise Drive  
Muskego, WI 53150 USA  
800 225 7593 • FAX 800 841 6944  
 

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